Year 7: English - PEEL paragraphs in Persuasive Texts
INTRODUCTION
This website has been created for Year 7 students of Western Sydney high schoolers, developing a flipped classroom experience, whereby students structure their learning through online techniques. Engaging high school students with such learning experiences is essential, to develop their interests and capabilities, particularly during the early years of secondary schooling (Newhouse, 2016). This website focuses on the student to think critically and build on ideas and arguments to respond to compose texts (ACARA, 2016). The outcome EN4-5C will be used for this task, whereby, students will be required to describe and explain qualities of language in their own and others' texts that contribute to the enjoyment that can be experienced in responding to and composing texts and engaging in a wide reading of self-selected texts for enjoyment and share responses individually (ACARA, 2016). Students will be learning how to create a PEEL paragraph relating to a persuasive argument, which will be assessed through a quiz at the end of the lesson. The Rationale will outline how these understandings were achieved throughout the learning experience to support and enhance all students’ learning. Creating a website with curated videos and organising all the elements of knowledge and learning outcomes have been integrated consciously to suit the needs of all students. A Personal Professional Learning Plan has been included to identify the learning experiences I have incurred and how I have developed my skills and understanding in creating this lesson for students.
RATIONALE
The importance of technology and its use in the classroom
has become a part of teachers’ knowledge, which has been applied through the website
and other resources for personalised learning (Koh, Chai & Tay, 2014). ICT can
be used in the classroom to support imaginative components of tasks, making use
of learning online gaming (Newhouse, 2016), also allowing students to learn
independently. The use of videos and images enhances the understanding of
students to learn the content, along with texts and quizzes. Educators using
blended learning methods enhance the acquisition of both cognitive knowledge
and practical skills (Forbes et al., 2016). Engaging students through multimodal
presentations can comfort the student and make their learning experience easier
to learn, thus improving attention, and leading to improved learning
performance; in particular for lower-achieving students (Sankey et al., 2010). Game-based
educational resources allow students to learn and have peer interactions by
promoting students’ goal pursuits and elaborating on their knowledge (Moon and
Ke, 2020). Thus, peer interactions through gaming and education are useful as
some students learn through games and more through their communication with
peers, in discussions and conversations. The short videos embedded on the website
assist students in comprehending their understanding of the task required and
can make their learning experience easier, by not just reading, but through
seeing and listening. This allows instructional elements to be presented in
more than one sensory mode (visual, aural, written), which enhances student
learning development in the classroom (Sankey et al., 2010). The website is
created and is made safely to suit all students and ensure that students are
encouraged to work together and independently with the online benefits, to
become critical and creative pupils (eSafety Commissioner, 2021). Finally, the
use of ICT in the classroom displays the various benefits for students and
teachers on how connections can be made through favourable learning
environments (Newhouse, 2016).
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